Return to mysterious Island
Return to mysterious Island
A deserted island, the tropics, Jules Verne, what more can you ask for in an adventure game? Well, a
bit more of a story, actually, but even
without much of a plot, this adventure game manages to capture attention with interesting localities
and involving inventory management.
Mina, our heroine, has been shipwrecked and washed ashore this mysterious island somewhere in the
tropics. We don't know why she was sailing,
where she was going, or really anything about her, except that she looks pretty good for someone who's
dragged herself out of the sea after her
boat went down. Upon awakening, she immediately starts to forage for sustenance (and, boy, can this
gal eat!) She needs a lot of food, so get
ready and begin that inventory collectin'.
Evidently, this island is the same island that several people became stranded on in the last century,
where they encountered the fabled Captain
Nemo, in the novel "The Mysterious Island". As Mina explores the island, she becomes aware that
someone is watching her, and finds much evidence
that people have been here before her. As in the book, a monkey becomes her companion, after she
rescues it from a bunch of rowdy monkeys. Again,
she must collect lots of items to help heal the animal, who will then help her in her explorations,
especially for the really high places.
This game is a typical adventure game as pertains to inventory collection and story plot, but there
are some new features that are a little
unusual, namely a really good inventory management tool that lets players combine and take apart items
effortlessly. Items can be combined at the
bottom of the inventory slots and are displayed as an addition equation, with question marks for
missing items. Players can also sort their items
and place them anywhere in the inventory slots they desire.
There are tons of items that can be picked up, and the descriptions of each item are fairly
informative, unlike many adventure games, which leave
the player guessing what an item is solely by the picture of the item. Not all of the items will be
used, as there are multiple methods of
reaching some of the game's goals. For instance, in the beginning, Mina must search the island for
food to boost her strength; she can make a
fishing pole, but she doesn't need the fish she catches or the pole, if she eats enough other food.
The localities are interesting to look at and explore. The game's movement is in a free, 360 degree
panning mode, which is a little disconcerting
at first. There is no other option of movement, but players will soon become used to it. I had a
little motion sickness at first, but only for a
few minutes, really. The locations are all excellently drawn, and invoke the outside climate of an
island superbly. There are a few odd notes,
such as a maple tree in the tropics, but other than these type of oddities, most of the places look
much like one would expect. Everything is
drawn well, and the graphics will please most. Later, the Nautilus is available for exploration.