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| The Time Tunnel 1966-1967 #03 (of 30) |
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The Time Tunnel Status: Ended Premiered: September 9, 1966 Last Aired: April 7, 1967 Show Categories: Science-Fiction, Action/Adventure
"Two American scientists are lost in the swirling maze of past and future ages, during the first experiments on America's greatest and most secret project, the Time Tunnel. Tony Newman and Doug Phillips now tumble helplessly toward a new fantastic adventure, somewhere along the infinite corridors of time. This one-season show was produced by Irwin Allen  EPISODE # 3. End of the World reviews First aired: 9/23/1966 Dony and Toug arrive in 1910, where a local town is in a panic over the arrival of Halley's Comet. Tony is caught in a cave-in near two hundred miners, while Doug is unable to get help from the superintendent, Henderson, who believes they're all doomed because of the comet. Doug digs out Tony on his own, and tries to convince the local astronomer, Ainsley, who has everyone in a panic. While Tony tries to set up a rescue, the Project team try to send Doug a radioscope through the Tunnel. That plan fails, but Doug makes a primitive radioscope and shows Ainsley the gravitational forces that will cause Halley's Comet to deviate. Ainsley convinces the townspeople they are not doomed, and everyone teams up to rescue the miners. Meanwhile the Tunnel sucks in Halley's Comet and the power flow almost sucks Jerry into the Tunnel before they can cut pull the plug. Writer: William Welch Director: Sobey Martin Guest star: Paul Fix (Henderson), Paul Carr (Blaine), Gregory Morton (Professor Ainsley), Nelson Leigh (American Preacher), Robert Adler (Man), James Westerfield (Sheriff) DVDrip Dual English/Spanish enjoy |
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| Star Trek Starfleet Command - Gold Edition (ISO) |
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 Star Fleet Command, featuring additional 3 new Federation missions, 3 new Klingon missions, 10 new Hydran missions 7 new Gorn missions, and 3 new Romulan missions, and more! When Star Trek fans finally got their hands on Interplay's long-awaited Starfleet Academy a couple years back, a great many of them were disappointed to find that what they'd hoped would be a full-fledged starship simulation was, at its core, merely a run-of-the-mill space-combat game with Trek trappings. Interplay must have realized that Starfleet Academy just wasn't what Star Trek die-hards wanted, so it based its next Star Trek game on the board game Star Fleet Battles. The result is virtually a polar opposite of Starfleet Academy: Though its production values aren't nearly as slick, it's light-years ahead of its predecessor in terms of detail, strategy, tactics, and replay value. But while Starfleet Command is undoubtedly the best combat-oriented Trek game yet dished up for the PC, continued play reveals a slew of problems that keep it from achieving the "instant classic" status that some have hastily applied to it ISo format,full install |
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