Object-oriented programming (OOP)and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.
• Provides the building blocks required for the implementation of OOP
• Addresses problems and concerns regarding OOP
• Offers solutions on how to approach and utilize OOP
What you’ll learn
• Understand the benefits of OOP
• How to structure code
• Explore new techniques
• Recognize patterns used by professionals in the field
• Feel more confident about using OOP in your development
• Think of coding in a new light
Who this book is for
AdvancED ActionScript 3.0 is for Flash and/or Flex developersseeking a better understanding of object-oriented programming and the knowledgeto utilize it in a manner practical to the language itself.
Table of Contents
13. Object-Oriented Programming: What it is & What it isn’t
14. Design Patterns
15. The Basics
16. Coding Styles
17. Decision Making and Planning
18. Review/Quiz
19. Get Real
20. Architecture and Principles
21. Frequently Used Patterns
22. Structural Patterns
23. Behavioral Patterns
24. Creational Patterns
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