Table of Contents:* PART 1 GETTING AROUND INSIDE 3DS MAXo Quick Start 1 Getting Started
o Chapter 1 Navigating the 3ds Max Interface
o Chapter 2 Working with Objects
* PART 2 MODELINGo Quick Start 2 Getting Started with Modeling
o Chapter 3 Modeling Basics
o Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
o Chapter 5 The Critical Modeling Modifiers
* PART 3 MATERIALSo Quick Start 3 Getting Started with Materials
o Chapter 6 Material Basics
o Chapter 7 The Critical Map Channels
o Chapter 8 The Critical Map Types
o Chapter 9 UVW Mapping
* PART 4 LIGHTINGo Quick Start 4 Getting Started with Lights
o Chapter 10 Basic Lighting
o Chapter 11 Photometric Lighting
o Chapter 12 Global Illumination
* PART 5 CAMERAS AND ANIMATIONo Quick Start 5 Getting Started with Cameras and Animation
o Chapter 13 Camera Basics
o Chapter 14 Animation Basics
o Chapter 15 Animation Controllers
* PART 6 RENDERINGo Quick Start 6 Getting Started with Rendering
o Chapter 16 Rendering Basics
o Chapter 17 Scene Assembly
o Chapter 18 Effect Basics
* APPENDICESo Appendix A Marketing Your Services
o Appendix B Top 20 Production Tips
o Appendix C Customizing 3ds Max
o Appendix D Keyboard Shortcuts
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