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Flmsdown Free Full Downloads » E-Books » Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
E-Books
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Publisher: Morgan Kaufmann | ISBN: 1558607323 | edition 2005 | PDF | 633 pages | 13,1 mb

The complete engineering guide to Collision Detection from a top engineer at Sony
"Accurate and efficient collision detection in complex environments is one of the foundations of today's cutting-edge computer games. Yet collision detection is notoriously difficult to implement robustly and takes up an increasingly large fraction of compute cycles in current game engines as increasingly detailed environments are becoming the norm. Real-time Collision Detection is a comprehensive reference on this topic, covering it with both breadth and depth. Not only are the fundamental algorithms explained clearly and in detail, but Ericson's book covers crucial implementation issues, including geometric and numeric robustness and cache-efficient implementations of the algorithms.

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