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| Microsoft Project Version 2002 Inside Out |
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Microsoft Project Version 2002 Inside Out Publisher: Microsoft Press | ISBN: 0735611246 | edition 2003 | CHM | 1200 pages | 19 mb Dig into Microsoft® Project 2002—and discover how you can really put your project management skills to work! This supremely organized reference packs hundreds of timesaving solutions, troubleshooting tips, and handy workarounds in concise, fast-answer format. It’s all muscle and no fluff. Find the best and fastest ways to perform everyday tasks, and challenge yourself to new levels of Microsoft Project mastery!• Ace the essentials—from defining project scope to analyzing and reporting results• Orchestrate tasks, resources, time, and costs• Enable team members to collaborate and stay on track through the Web• Manage multiple projects and subprojects• Track progress, monitor variances, save a slipping schedule!• Exchange or link project information with other Microsoft Office programs • Master the tools for leading enterprise-wide initiatives to success• Build custom solutions with macros and Microsoft Visual Basic® for Applications (VBA)CD-ROM FEATURES:• Intuitive HTML interface• Extensive collection of Microsoft add-ins and third-party utilities, demos, and trials• Complete eBook—easy to browse and print!• Sample chapters from other Microsoft Press® INSIDE OUT books• Web links to Microsoft Office Tools on the Web, online troubleshooters, and product support• Interactive tutorials• Microsoft Visio® auto-demos• 60-day trial version of Microsoft Project Standard edition |
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| Digital Character Animation 2, Volume II: Advanced Techniques |
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Digital Character Animation 2, Volume II: Advanced Techniques Publisher: Waite Group Press | ISBN: 0735700443 | edition 2001 | PDF | 238 pages | 22,88 mb George Maestri broke new ground with his first book, , which quickly became a fixture on the recommended reading list of just about every contemporary digital animator. It demonstrated solid methods for building characters and preparing them for animation, and touched on animation itself, all the while staying away from hardware and software specifics. Maestri explained the "why" of doing something. It was up to you to know "how." The second volume, Digital Character Animation 2: Advanced Techniques, delves deeper into the art of animation itself without losing its digital perspective and yet while still maintaining some distance from hardware platforms and software applications. The book cuts right to the chase; there are no chapters on modeling, lighting, or rendering. Every chapter focuses on character motivation, character movement, framing a story, preparing a character for animation, and acting itself. As the animator, you are also an actor, and the more you know about acting, the better you can animate. |
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| Macromedia Director MX for Windows & Macintosh |
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Macromedia Director MX for Windows & Macintosh Publisher: Peachpit Press | ISBN: 0321193997 | edition 2003 | PDF | 400 pages | 17,84 mb Macromedia announced the latest version of its flagship multimedia authoring environment, Macromedia Director MX, in late November at a $1,199 price point ($399 for users upgrading from versions 8.0 or 8.5). Director MX for Windows and Macintosh: Visual QuickStart Guide makes the perfect accompaniment for readers looking to quickly get up-to-speed on the new version's seamless integration with the Macromedia Flash MX product family, advanced debugging capabilities, new Object Inspector, support for both QuickTime 6 and Mac OS X, and more! Like the other books in Peachpit's popular Visual QuickStart series, this one uses dozens of screenshots in each chapter accompanied by simple, step-by-step instructions to guide readers through the complexities of creating Director MX "movies" for CD-ROM and the Web. Whether they use the book as a tutorial or reference, readers learn in no time how to combine bitmap graphics, digital video, sound, and text into creative interactive multimedia productions. Completely revised and updated with brand-new graphics, this book covers features new to Macromedia Director MX, for both the Windows and Macintosh platforms. |
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| Macromedia Fireworks MX 2004 Fast & Easy Web Development |
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Macromedia Fireworks MX 2004 Fast & Easy Web Development Publisher: Course Technology PTR | ISBN: 1592001203 | edition 2003 | PDF | 433 pages | 15,24 mb Don't spend your time wading through manuals to learn Macromedia Fireworks MX 2004. Spend it doing what you do best? creating Web pages! The hands-on approach of "Macromedia Fireworks MX 2004 Fast & Easy Web Development" will have you up and running in no time. Screen by screen, use this comprehensive guide to customize Fireworks MX 2004, use layers to manage images, optimize and export graphics, add animation to your graphics, create and enhance pop-up menus, and use tools and filters to create sophisticated graphics. By the time you?re finished, you?ll be creating amazing Web graphics with enhanced performance and faster download times. Less time, less effort, more results! |
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| Tricks of the Windows Game Programming Gurus |
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Tricks of the Windows Game Programming Gurus Publisher: Sams | ISBN: 0672323699 | edition 2002 | CHM | 1088 pages | 10,83 mb Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book. |
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| The Coming of Materials Science, Volume 5 |
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The Coming of Materials Science, Volume 5 Publisher: Pergamon | ISBN: 0080426794 | edition 2001 | PDF | 591 pages | 37,76 mb The Coming of Materials Science both covers the discipline of materials science, and draws an impressionistic map of the present state of the subject.The first chapter examines the emergence of the materials science concept, in both academe and industry. The second and third chapters delve back into the prehistory of materials science, examining the growth of such concepts as atoms, crystals and thermodynamics, and also examine the evolution of a number of neighbouring disciplines, to see what helpful parallels might emerge. The book contains numerous literature references. Many refer to the earliest key papers and books, while others are to sources, often books, offering a view of the present state of a topic. Early references are to the past but as the book continues, it brings the reader up to date with more recent sources.The author, Professor Robert Cahn FRS, has striven to be critical about the history of the discipline of materials science and to draw general conclusions about scientific practice from what he has discovered about the evolution of materials science. Further issues that the book highlights include: What is a scientific discipline? How do disciplines merge and differentiate? Can a discipline also be interdisciplinary? Is materials science a real discipline? A large range of themes is presented in the book and readers are invited to interact with the author if they reach alternative conclusions. This book is not just for reading and reference, but exists to stimulate thought and provoke discussion as well. |
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| Sams Teach Yourself Windows Server 2008 in 24 Hours |
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Sams Teach Yourself Windows Server 2008 in 24 Hours Publisher: Sams | ISBN: 0672330121 | edition 2008 | CHM | 648 pages | 59,77 mb In just 24 lessons of one hour or less, you will be able to install and configure Microsoft Windows Server 2008 and its various services for any size network. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Windows Server® 2008 from the ground up. Joe Habraken is a computer technology professional and best-selling author with more than fifteen years of experience in the information technology field. He has written more than twenty computer and information technology publications including Home Wireless Networking in a Snap, Skinning Windows XP, and Sams Teach Yourself Networking in 24 Hours (with Matt Hayden). Joe, a Microsoft Certified Professional and Cisco Certified Network Associate, currently serves as an associate professor at the University of New England in Biddeford, ME, where he teaches a variety of new media and information technology-related courses. |
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