RealFlow is a unique fluids and body dynamics software package which allows you to simulate anything from a single drop of water to a massive tsunami crashing across a beach, sweeping debris in its wake.
RealFlow remains the definitive tool for the creation of flawlessly realistic simulations, and has been used to produce some of the most ground-breaking visual effects ever seen, in movies like Avatar, District 9, 2012, GI Joe, and The Curious Case of Benjamin Button, as well as commercials, TV programs, and game cinematics.
NEW FEATURES
Liquids
Hybrido fluid technology
Large-scale
Coupling particle-based and grid-based liquids
Splash
Foam
Particle-based
Texture-based
Mist
Statistical spectrum displacement
Grid-based liquids
Multi-threaded
Particle emitters
Container
Empty container to move particles around
Bodies
Caronte Body Dynamics solver
Rigid bodies
Collision primitives: box, sphere, convex hull and mesh
State-of-the-art stacking
Multi-threaded
Soft bodies
Free form deformation based
Efficient for high polygon count meshes
Permanent deformation
Multi-threaded
Joints
Automatic creation and break
Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
Permanent deformation
Fluid surfaces (RealWave)
Statistical spectrum wave for the generation of realistic oceans
RWC wave
Gerstner wave
SDK built wave
Interaction wave
Option to export as a displacement texture
MultiBody nodes
For efficient handling of scenes with many objects
Meshes
RFRK mesh (RealFlow RenderKit)
Multi-threaded
Tension and relaxation filters
Camera and Objects Clipping
Optimize curvature and camera-based
Particle attributes transferred to the mesh
Built-in Glsl and custom shaders
Grid mesh
User is now able to create meshes by mixing a grid-based and a particle-based fluid
Texture, Y-planar projection, UV particle and Fluid average velocity
Tension and relaxation filters
Optimized curvature and camera-based
Built-in Glsl and custom shaders
CrowdFlow plugin
Flocks
Swarms
Follow-the-leader
Morph plugin
Improves on the built-in Magic daemon
Filter daemon
Transfer particles from one emitter to another based on particles attributes
Sheeter daemon
Auto-fill areas with low resolution to create thin sheets of fluid
External forces
SDK built forces
C++ SDK
Commands
Batch
Simulation Events
Forces
Particle solvers
Waves
Job managers
GUI
UI dark and light color scheme options
Commands tool bars
Change predefined layouts by using keyboard shortcuts
WHATS NEW IN
Computation distributed over a network
IDOC (Independent Domain of Computation) nodes
Send jobs by using an open plug-in architecture
Job manager built-in panel to browse the job status
Browse the job status using a standard internet browser
On-line help system
Global search
Parameter context help
Node context help
Scene import/export as XML format
Preview
One-click generation of a preview video/sequence of files.
Movie player
tga, bmp, jpg and png sequences
Write out avi files
Real time play
Global scale for forces
Snap tools
Align tools
Import MXS (Maxwell) format
Predefined or user defined OpenGL shaders
IMPROVED FEATURES
Liquids
Particle-based liquids
Memory management vastly improved. Significant improvement in simulation speed - up to 20 times faster. Better multi-threading support
Playback enhanced - new proxy format
Visualization details now provided for easier navigation of scenes
Fluid surfaces (RealWave)
Multiple wave parameters can be animated
Object splash
More control on the amount of emitted particles
Stability when using Liquid particles
External forces
All external forces are now multi-threaded
Magic - more control on how particles approach and leave target object. Texture can now be added
Python editor
Auto-complete
Improved highlight color syntax
Connected to the online help system
Python SDK
Version 2.6.2
New classes and functions
Interaction parameters can be texture-mapped
Curve and expressions editor
Copy/paste control points
Multi-curve editing
Save/load curves to/from crv and xml formats
Export central
Delete resource folder
Open resource folder
Resource options
Download from FileServe
http://www.fileserve.com/file/vFvbEjG/NextLimit_RealFlow_Ver_5.0.1_x32Bit.part1.rar
http://www.fileserve.com/file/2sWAGqf/NextLimit_RealFlow_Ver_5.0.1_x32Bit.part2.rar