DAZ Studio is now compatible with version 8.5 of the powerful 3Delight render engine. Improved performance and memory management reduce render times and handle heavy, complex scenes like never before.
AniMate Lite takes a “building block” approach to animation. Pre-created animations are broken down into portable and editable chunks (aniBlocks) that can be arranged together into complete animation sequences. You can create complex animations by dragging and stacking aniBlocks into a timeline. You can then re-arrange, add, or delete the aniBlocks until the sequence is just right.
Tired of seeing bounding box lines all across your workspace? Wish you could more easily see exactly where the limits of you camera’s depth of field were in relation to your subject? Want a better visual cue for the spread angle and falloff of your spotlights? All of this is now a reality in DAZ Studio 3.
This is truly a revolutionary step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for “sparse morph” data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique.
Dynamic clothing can also now be exported as part of a COLLADA file using the new “Freeze Simulation” feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes.
Now you can blend between different figures to create your own unique figures. This tool will not only blend two or more shapes together, but it will also provide a working joint rig and preserve the original morphs of the figure you started from. Mixed figures can be blended via dials/slider as a percentage of each figure loaded. The new figures can then be frozen and saved as part of a DAZ Studio scene file, or exported as a new CR2 file (via CR2 Exporter, sold separately).
This feature allows you to add support for new figures in old clothing. For example, suppose you have Michael 4 fitting nicely into a suit, but want to dial in “the Freak 4? body morph. If the suit wasn’t created with necessary supporting morph targets, then it will not fit around “the Freak 4? morph. But if you use Morph Follower, then the suit can be updated with new morphs automatically fit the unsupported shape. Special thanks to EvilInnocence.
Additional Shaders – HDRI, IBL, Ambient Occlusion, Area Lights, Volumetrics, Velvet, Indirect Lighting, Translucency, Layered Anisotropic Specularity, and Sub-Surface Scattering are all included.
Plus much more.
System Requirements:
Windows XP (XP or Vista recommended) 32 and 64 bit.
Pentium 4
1.3 GHz (2 GHz dual core or faster recommended)
1 GB RAM min (2GB recommended)
200MB free hard drive space for installation (500 MB recommended)
OpenGL 1.3 compatible graphics card with at least 128 MB RAM (Hardware accelerated OpenGL 2.2, or higher, compatible recommended with 512MB RAM)
DirectX 9 (DirectX 10 recommended)
Program is full version 100% working and tested.
Virus Scanned
Installation Instructions Included.
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